Looking for Ideas to Create a More Professional Admin Panel (Currently Using Adonis)
1. What do I want to achieve?
I want to develop my own admin panel or command system for my Roblox projects, aiming for something more professional, efficient, and customizable than general solutions like Adonis Admin. I would like the new system to have a modern design, clean command structure, and be easy to integrate into different games.
2. What is the issue?
Currently, I am using Adonis Admin, and while it works fine, I feel that:
It is too generic and doesn’t reflect the identity of my games.
Some commands are not very intuitive for new administrators.
Fully customizing it can be complicated and sometimes slower than building something from scratch tailored to my needs.
I don’t have a technical issue; it is more of a creative need to have a better, unique system.
3. What solutions have I tried so far?
I have tried customizing modules within Adonis, but it still doesn’t fully meet what I want.
I have looked through the Developer Hub and Roblox forums for examples of custom admin systems.
I have also reviewed other systems like Kohls Admin and HD Admin for inspiration.
Still, I would love to hear fresh ideas about:
Features a modern admin panel should include.
Visual design ideas for the panel or command menu.
Suggestions for modular command structures.
Security tips to protect admin commands from abuse.
Any idea or suggestion is greatly appreciated!
Notes:
I am not asking anyone to write a full system for me, only for ideas and suggestions on what it could include or how to structure it.
I am open to taking inspiration from existing systems but I want to build something original and tailored to my needs.
Honestly, admin is also useful for when you are testing your own game, so id probably include testing commands, and some pretty easy way to manage permissions to give certain roles certain permissions, removing any abusable commands that no moderator would need to use unless they were trying to do something bad from their commands, and giving owners permissions that serve no point but to mess around, whatnot. For example, giving tools, firing some game events, etc.
For just plain commands, one thing I put in my game is a coordinate teleport system that only requires X and Z, and automatically finds Y by finding the highest point and putting you there. Honestly, Id just pack it full of commands that honestly just make doing stuff easier, especially when developing and testing, teleporting to certain parts using names or something, etc, just quality of life things, and then just picking and choosing what commands are available for who.
I wouldn’t bother too much with making any admin look amazing, only developers and admins will see it, always go function over form. It should be easy to use, and in the format that makes everything as easy as possible. While chat commands are oh so neat, autofill is not exactly what you want when banning someone with 0 checks to see if you are banning the correct person, and autofill doesn’t work when someone already left. You could have some UI for when banning someone that gives a list of everyone who was in that server (even if they left), and gives their avatar, username, and display name, to easily mark out the correct person, then a custom input that has the option for either userID or full username; just an example of a way to make banning easier even if it probably wouldn’t look that good.
Sorry for kinda rambling, just shooting off ideas you could do to make a useful admin system.
data related stuff - like wiping data from players, changing values like cash or something
freeze
teleport
global announcements
fun commands - very optional and unnecessary commands like big head, rainbow, neon, size, explode…
giving tools
moderation - ban, kick…
and so on, just add stuff that would speed up doing stuff, you can do most of this stuff with the developer console, but its easier and more versatile to make admin commands