So the premise is simple. The user/enemy would use an attack on a player that would launch both of them into a turn-based battle (giving priority to the person whoever initiated the attack.) I have thought of many ways I want to implement this but I want to know what would be the best way of implementing this system?
- Notes:
- If either player leaves during the battle, the player remaining is deemed the winner of the battle
- Both players will be timed to use an action during each turn (max turns is 3). And when this timer
runs out, the player who doesn’t choose an attack gets punished (or if both players don’t act, the battle
ends.) - This system is only implemented for 1v1 combat, not anything more.
And yes I know there are probably many other posts about this very topic, but I want to get responses from people on my own account…
Thank you for tuning in.