Im just stuck on how to get the Bool value from a global script that was changed by a local script, because I tried to get the Bool value by using a local script (Which is triggered by the players input) but the global script is still not responding the Bool value change, any help is appreciate.
Global? Do you mean ServerScript?
Yes, I meant Server Scripts. Sorry about That
Well, since its BoolValues, anything you do on the LocalSide (Client-Sided), is not going to change anything on the Server-Sided.
For example, if you set the BoolValue to be true within a LocalScript (Which is Client-Sided), it’s not going to change on Server-Sided.
One of your options is to use a RemoteEvent.
EDIT: You can learn more about it here:
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Thanks man I really appreciate it.
No Problem! If you need any more assistance, feel free to Private-Message me on DevFourms!