So I am making some ruins but the client wants me to use as many default Roblox textures as I can because they already have a ton of models with default Roblox textures in the game. However, when I imported the ruins and used just the Roblox textures, it looks AWFUL. So I am thinking of adding a transparent kind of alpha map over the top of it but instead of it being black and white, it is green and transparent.
The way I am thinking of doing that is making a procedural green mossy kind of texture and then baking it in a way where the white spots are transparent in the final bake image. However, I am not sure how to do that.
Here is what the moss texture looks like. So the white spots, in the bake, would be transparent.
Here is the node setup I am using.
If you have any suggestions/questions/comments. Please leave them