Hello Community, what I plan to do, is to put a “Tag Chat”, to people who have the premium. Therefore there is something that comes out a mistake.
This is a LocalScript left in “StarterCharacterScripts”
Hello Community, what I plan to do, is to put a “Tag Chat”, to people who have the premium. Therefore there is something that comes out a mistake.
This is a LocalScript left in “StarterCharacterScripts”
I suppose you need to define the variable speaker.
How can I do it? I dont understand
Did you use a video tutorial for the script or did you make it on your own?
speaker
is not defined anywhere in the script. Are you following a tutorial?
Yes, but I can’t do it. How can I define the speaker?
You need to make the variable exist.
local speaker = "variable"
It won’t be a string (text) but can you explain what the speaker is suppose to be?
Your script is unsafe as exploiters can already exploit it.
Do you even learn the basics of scripting or you’re just copying the script?
That shouldn’t be in a local script, that should be in ServerScriptService.
From the screenshot you provided, it seems you’ve only written down what you thought you needed from the tutorial. Without knowing the entire script, I can’t fully help you.
If this is based on ChatService.SpeakerAdded
, you can define speaker
by using the :GetSpeaker
method of ChatService
, with the value that was returned by the .SpeakerAdded
event as the argument.
ChatService.SpeakerAdded:Connect(function(playerName)
local speaker = ChatService:GetSpeaker(playerName)
end)
Apologies if this is inaccurate, I’m really tired right now.
Edit: I figured you’re using a LocalScript
for this. You’ll have to move your code to a Script
under ServerScriptService
if you want this to be visible to other players.
It defines “localplayer” so it is suppose to be in a local script, it will just not replicate (I know what you’re saying) he is likely watching an old tutorial before FE.
@SimplyConst is right. If you’ve copied this from a tutorial without knowing what all of this is, we can’t help you really.
Yes, but you can do the same from a server script, as it’s more secure and easier.
The script will not replicate and even if it did, it would be easily exploitible. The tutorial you’re watching is likely from 2016. Considor using a different tutorial, and like others said, we can’t help you if you copied it all from a tutorial.
And skimming the script here, the code you have is kinda inefficient, you shouldn’t get a player from it’s name, but rather it’s UserId.
Also if you don’t know what I mean by “replicate”, it will not show to anyone else if it is in a localscript. You should do this in a server script. (Exploiters can view scripts that replicate to the client btw.)
You missed a comma after TagText = "Premium"
.
local tags = {
TagText = "Premium",
TagColor = Color3.fromRGB(0, 0, 0)
}
I have an idea, how about in the tags table, you should put the user’s UserId, and their tag info, something like this:
local tags = {
[USERIDHERE] = {TagText = "CHATNAMETAGHERE", TAGNAMEHERE = Color3.fromRGB(COLOR3VALUEHERE)};
}