[I need your help] Frame value missing when it's not really missing

  1. What do you want to achieve? Fix the uncoherent problem related to the console’s message.
    .

  2. What is the issue?
    The console is saying that a Frame value is missing but when I go to check its value on both the client and server side it does exist so I don’t really know what may be causing that error.
    I must add that this only happens after I morph (change the player’s avatar to another one) a player’s character.

  3. What solutions have you tried so far? Replicating the GUIs from the ServerStorage or ReplicatedStorage once I’ve morphed the player, sadly it neither works.

Main morphing script:

local oldcharacter = character:Clone()
oldcharacter = Morphs_folder.Players
				
local New_morph = Morphs_folder.Werewolf.Werewolf_Werewolf:Clone()
New_morph.HumanoidRootPart.Anchored = false
New_morph.PrimaryPart.CFrame = character.PrimaryPart.CFrame
				
New_morph.Name = v.Name
v.Character = New_morph
New_morph.Parent = game.Workspace

Morph model:
image

I’d really appreciate it if you could give me a hand with this since I’ve been struggling with it for quite a long time and haven’t yet found the answer to it. Have a nice one! :wave:

You use CoundownGUI as the name in your script in the first image, but the item name is actually Countdown.

image
That’s what we name a variable in scripting, so it cannot be that. But thanks for trying your efforts on it!

It does work if I don’t morph the player, but the problem for any reason has to do with the morphing system. Or at least that’s what I think.

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Is the GUI set to resetonspawn? As I’m thinking as the old character is destroyed / leaves the GUI is being reloaded.

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