I pushed a side project to MVP!

If ya’ll been keeping up with me on the What are you working on post you’ve probably seen a few gifs of this

well I was able to push it from Side project into minimum viable product!
https://www.roblox.com/games/4300852329/NEW-SpaceGame
It’s a game about flying sci-fi ships and shooting things with lasers.

Current features:

  • Modules
  • 6 hours of grind to unlock all content
  • a starter pack (guy’s gotta eat)
  • AI Pirates!
  • works on mobile!

Planned features:

  • Missions
  • Tutorial(maybe I should have added that before trying to monetize it)
  • More ships!
  • Player level (to help lengthen playtime)

So, what do ya’ll think of it so far?

12 Likes

tHerE’s nO sOuNd iN sPaCe

Very nice though. I think the controls would be smoother if our ship could follow our mouse, like Starfighter Assault in Star Wars Battlefront II?

I assume there’s reasoning behind the controls, but they feel clunky to me

I like the design, it reminds me of Star Wars: Empire at War, my childhood favourite

P.S. why is everything on a flat plane?

3 Likes

3D controls are less mobile friendly, and I also liked Empires at War.

honestly, the controls are what happens when you let 1 algorithm decide mobility, so the first ship is like… way more hyper than any of the others. (which can help because if you’re fast enough you can dodge pirate shots)

2 Likes

Yeah, once I unlocked the second ship it wasn’t too bad. First shap was way too sensitive

Mass too low?

1 Like

Looks epic! I will definitely be playing again.

I would add maybe some quests and such.
When you are purchasing a ship, the buy button does not change color or transparency regardless of if you can afford it. When I had enough to buy the second ship, I was like

omg how do I buy dis

1 Like

Alright, i’ve fixed that, it’ll be live next update.
also, something tells me i’m in for a bad time…

2 Likes