I really need feedbacks!

I started my new project a week ago.

Just dropped new updates, new features, map, sounds, mechanics, and i want to see y’all feedback on it. I’ve recieved no any feedbacks on it, so i’m reposting this post again, hoping this will get some feedbacks! :folded_hands::folded_hands:

THE GAME - Dodge The Bullets!

I appreciate every feedback here! :heart:

5 Likes

Amazing game so far! I know it’s still in development and there’s not much content yet, but it’s quite addictive. I thought it was going to be quite easy…but I was quite wrong after level/streak 10. I didn’t notice any bugs I don’t think too!

Suggestions
I know you might be already looking at adding these*

  • Maybe an interactive walk-through/tutorial for the first time playing, that guides you through the map, and warns you about dangers, and highlights the objective.
  • Refuge areas inside the game, not just at the beginning/end. This could be complete safe zones, or areas that are protected by scenery, e.g crates/boxes or nature (trees, bushes etc).
  • Changing the safe zone. Currently it’s just a wall, I think maybe a wall you can phase through (except for the bullets) could be a better option. Also, it should probably surround the intended safe zones so that stray bullets don’t hit you. +Safe zone could be useful at the end of each level too, as some bullets still can hit you from there.
  • Maybe different difficulties: Easy/Medium/Hard/etc. They could maybe have their own maps, and different amounts of refuge/safe areas, or maybe longer\shorter maps.
  • Ricocheting bullets could be a good idea to make the game harder.
  • Maybe skills/power ups can be achieved through gameplay, making it easier on some runs. e.g Shields, speed, low gravity, slowing down bullets etc. (Could be obtained through point system or robux, but I would be careful about game economy, e.g grinding easier maps)
  • The last thing from me, is maybe just review each map to identify any paths that require no dodging at all.

Nevertheless, I really enjoyed playing and I see a lot of potential in your game! It was nice seeing you in-game too! I would love to see the ongoing development of the game, and I wish you the best! :slightly_smiling_face:

4 Likes

Appreciates for such an enorm feedback! :heart:
First of all, thank you too for visiting and reviewing the game and for your suggestions! Means a lot!

About suggestions:

For sure I will reconsider more abt the safe zones, because they can just not save you after respawning (that just happened while we were playing together). In development right now.

I’m not sure this is the best idea, as the game itself should stand out for its simplicity of gameplay. Increasing the number of decor (bushes, trees and stuff) on the map doesn’t fit the simplicity and may cause some sort of dodging abuses (such as jumping over trees etc.). Decors ain’t fitting map as well, so yeah.

son💀 Not the best idea for sure.

In my opinion, this will just ruin the whole gameplay, as player upgrades his stats in large numbers as he plays. As soon as he gets all his stats max upgraded, he’ll just lose the interest to the game. Im gonna make smth different, that won’t cause this issue. Trust, everyone gonna like it.

Didn’t really understand this one, could you rephrase it? Sorry for asking that.

I really liked your feedback, it shows ur enthusiasm and what really attracts you to my game! I will definetely listen to all your feedbacks posted in future, looking for more! Thanks for the kind words as well.

Appreciate that! UwU

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thank god there are no critical bugs found :folded_hands::folded_hands::folded_hands:

I also tried it, I didn’t run into any bugs, but you need to change either the direction the bullets go or change your hit detection logic so you can place an invisible wall that players can walk through but bullets can’t go through. I say this because after climbing the levels I got shot instantly when I spawned on the next level and died.

I would also consider restoring the players full health after they complete a level, this makes it so the player can have a fresh new chance at beating each level instead of carrying over your mistakes from the previous levels (Excluding the streak). This change would most likely give you slightly longer playtime too.

Maybe I’m blind but I didn’t see anywhere on the screen that showed what level I was one so I would add that if you didn’t already.

Sorry, now that I know you want to keep it more simple, idk if it really applies. My original idea was to make some levels slightly harder, as there as bare spots that the bullets never reach. This meant that there are just empty paths leading to the end, but now that I look back, it doesn’t really apply, as this only happens in levels under 10. It is fine above 10.

ps. i played it again, it really is quite addicting, still infuriates me after level 10 tho

Appreciate the feedback! :heart:

As i said in my previous reply, it’s alredy in development, so the problem should be solved very soon! No more instant kills!

Pretty decent suggestion. Will take a note of this. Thanks!

Yes, there is lack of UIs, showing the current stats of the player. It’s already in development as well!

Thanks for the visiting and reviewing my game too, like that some people finally did it with leaving some feedbacks!

Very grateful for this! :folded_hands:

Thanks for clarifying ur suggestion, and quite good to know, that it’s already solved (not entirely, but that’s what it is).
I’m reconsidering about the difficulties going after streaks 10+ cuz they’re pretty hard to complete. In addition, their difficulty still grows up as the player increments his streak, so the max difficulty is much harder than u saw. Definetely needs to be worked on properly.

Appreciate that! :heart:

Updated the safe zones! They’re more higher, wider and uncollidable (you can go thru them)! You can play safe now! :folded_hands:

There’s one design question I have for you. What’s the major progress tracker? Is it the streak of not getting hit? Or is there a level system behind it that decides how many turrets spawn? If there’s a level/stage system you might display it so the player feels some kind of progress. If it’s intentional that you go back to zero if you get hit, thats fine but it must be clarified. Because when I got hit, my streak was reset but i was still playing the current level. That got me confused and I was asking myself “Is the streak just a side feature and are the levels / stages the actual thing I’m supposed to progress at or is the streak my only goal of the game?”. Doesn’t matter which one you go for but the progression curve should be clear to the player.
But for one week of development this is genuine progress! Keep up the great work :slight_smile:

Grateful for the feedback! :heart:

Yes, you almost got it right. Streak - is like the main feature, to where you should focus on, because this will serve as the game currency in future and the main goal of game (there will be a seperate streak leaderboard, that will also motivate players push them up) . As for levels, this is side feature, which has some important features not released yet, so yeah. Level indicator is gonna be added for sure.

Thanks for reviewing my game as well, haven’t recieved feedback for such topic yet!
Appreciate it! :heart:

1 Like

Updates :gear:

  1. Buttons redesign :paintbrush:
  2. New button added: Modes (no content in there yet) :ice:
  3. New level indicator with smooth animations (suggested by many people) :chequered_flag:
  4. New UI sfx :speaker_medium_volume:
  5. Balance changes for the streak difficulties :wrench:

Pretty excited to see y’alls feedbacks abt the game’s current state1 :heart:

In addition to everything that was said in my last post: 15

I thought this was fun! I think it was a bit punishing that losing the streak fully resets you without giving you any benefits going into the next run. I lost a streak and wasn’t too interested in starting from scratch. If you don’t want skills/power ups, then maybe you could add coins that are earned after each streak that could reward trails, pets, or other cosmetics. I hope to check this out again when it updates!

Very grateful for your feedback!

Already in development. I was feeling the same thing too while testing when i lost all my streak, just wanted to not play game anymore. AND i’ve found solution for it.

Thanks for the kind words as well! :heart: