Hii babs im not active here, so sorry for the delay in responding.
To fix that, click on the down arrow, and then in ´´face orientation´´
All faces must be blue, if there is a red face it is inverted, just select it and press ´´ctrl n´´
Hope this helps!
Adding on to this you might also want to Ctrl-A > All Transforms (Might fix the shading issues)
Also when exporting FBX from Blender into Roblox set the scale to 0.01 while exporting
If they haven’t set up their units/scaling yet, that’s a good idea. If their unit settings look like this, the FBX export scale can be left at 1, as the model was already at 0.01 scale in Blender.
I don’t know why (I’m a beginner at Blender), but I did Ctrl-A → All Transforms and recalculated the normals, and it was fixed perfectly! You are my lifesaver! thank you!