I think this is really simple but

how can you check the last position the player has stepped?
this works as a net, you touch the part and it’ll teleport you to the last position you have stepped.
pretty simple i guess?

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You just hold the last position in a variable, and constantly update that variable while they’re on the ground. You can raycast or use the Humanoid’s FloorMaterial property to check whether or not the player is touching the ground. Then you can just teleport the player to that stored last position.

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it took me a long time to understand but i just tried this and it worked

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