Normally you can’t have TextSize bigger than 100, but with UITextSizeConstraint.MinTextSize, you can make TextSize up to around 560. Past that it starts to bug out.
I imagine roblox meant to cap MinTextSize at 100 or raise GUI.TextSize, not be inconsistent.
I really hope they don’t patch this as 100 point font is not good at anything above 1080p if I want big text (it even struggles in many big text 1080p uses).
this is an interesting point. I assume generally you are referring to 4k screens. I’ve been thinking about what we should do in this situation a bit. Hooking up the UI scaling to the windows scaling % could potentially solve this (we would try and render the actual ui at native res though). We already essentially do this on iOS and Android, otherwise the ui on retina devices would be twice as small.
do you do any scaling (I assume you are in windows)? Otherwise I imagine other apps have this same problem unless you do some manual scaling. Another option would be for us to include ui scaling setting in the menu.
I keep things at 100% since I have a 38’ and the small point text isn’t too bad.
Larger text sizes would still be so greatly appreciated. Even it just went up to like 256 or do. SourceSan is smaller than Arial and it’s limiting in some cases