I tried realism in 30 minutes. Did not go well

A friend has dared me to make a realistic game and I’m horrified by the results. I may continue it, yet my mind is severely lacking in creativity. Please assist me in this journey :cry:

Everyone’s seen realism, Everyone’s been amazed by it. Unfortunately me and Blender hate each other so this is all studio made…

Game

Feel free to make fun of me :smile:

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Honestly, I create realistic RP games and I am impressed. It’s really nice. Though maybe change the lighting a bit. Overall, great job! :+1:

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Thats unexpected, I am waiting for the backlash

  • Ill look at some of your stuff when i have time
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Oh, I forgot to mention that I’ve been making realistic RP games for a while now and I still can’t make good ones. ;-;

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I make whatever comes into my head mate

Your not alone :sob:

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I like the tile pattern on the floor!! you could also try playing with elevation if you want to go for a more ancient/ruined look

Here’s an example from an old build I worked on
Screenshot_3310

I’d also recommend playing with the color scheme as monocolor builds can be a bit boring

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Thats an option

I will definatley mess with the color scheme thank you very much

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I’ll agree with you that it certainly isn’t high-poly / realistic. But it’s not the worst thing I’ve ever seen, so it certainly isn’t terrible either. I can see this passing as medium-poly (a little more detailed than a low poly design but not high-poly).

My recommendation is to work on the color. I’m not sure what design you were going for but there is way too much reddish-brown. If you’re aiming still for high-poly, the wall designs are way too blocky for it to be a high-poly design. You need to work on adding small details that just make it seem real since most realistic designs are not as polished.

I can’t say much else without knowing what it’s supposed to be but it’s not as bad as you say it is.

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I doubt your gonna get any backlash here, (most of) everyone is nice on the devforum lol

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It was a oh my god i have 30 minutes and no ideas build.

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Rip maybe people are talking in there heads?

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It’s definitely a good start, you can expand more and add more to the build. You just need to put some more time into brainstorming ideas, they can be small ideas such as elevation like someone previously mentioned.

Did you come up with a concept for the fame yet? If not, you should also come up with a concept for the game beforehand so you can plan accordingly.

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It wasnt for a game, it was just a challenge

Might expand on it for sure

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It looks good if there is no game concept behind it, just keep expanding on it, well done!

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First, great speed run results!

The trick to breaking into realism is find a picture and try copying it. You will find that the shapes are less important than the colors and textures. Your floors, walls, and ceilings are all the same texture, and very dark. You can also achieve very dark by reducing light, so use brighter colors, and more varied textures, and then turn down the lights! If you can use Blender, try experimenting with PBR textures.

Here is one of my first attempts at a sewer. Note there is almost zero modelling here. This is all texture.

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I didnt have alot of time so i didnt wanna waste it finding new textures

Same for modeling reasons

Im not friends with blender. Not at all

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You are right, without knowing your tools, you won’t get a lot done in blender in 30 minutes. You have to hone those skills between speed runs. It is all about the color though, and knowing where to go to pick a texture.

:slight_smile:

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i think you should add big door behind and if its temple to continue on it

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it looks good
better than anything i can do :skull:
just keep practicing and you will do great!

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Very impressive! I have tried to make realistic builds and have failed many times. Great job!

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