Before I start I know that there will be some downsides to this that I will explain later but I want to show how it works first. Also I plan to try and release this to the Community Resources Tab but I’m not sure if I should post this there or not.
I have created 2 separate versions of this.
Here is a video displaying a part GUI being changed in the Workspace
Here is a video displaying a GUI from starter GUI being changed
Now onto a couple of downsides of all this (that I can see of the top of my head, anyway)
- If the stealer only takes the built assets of the game and not the scripts, they also won’t take the Anti-Piracy script, meaning this basically means nothing in that case. (This makes it useless in things like showcases or games with little scripting that heavily rely on the build aspect)
- I don’t know how to make it so that a specific group can own a game, just a person. (Using game.CreatorId)
If you can leave any feedback as to how I can improve this, let me know!
If you want me to post the scripts here, also let me know, I’m not sure if I should post them here or wait until I post this topic to Community Resources.