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What do you want to achieve? I try Find "Jackpact system " tutorial but i don’t fing any normal tutorial
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What is the issue?
- What solutions have you tried so far? (i try iy it’s take 1 hout )
What do you want to achieve? I try Find "Jackpact system " tutorial but i don’t fing any normal tutorial
What is the issue?
Could you specify/elaborate what “Jackpact” is?
Have you searched on YouTube? I found multiple tutorials about how to make a jetpack.
Here the problem in this tutorials ARE NOT EXPLANE evervy step in code (it’s a problem), yea i undersntadn you mean, but this tutorials and just make video in 2x or 3x and just scripting with background music. like i say i need: Tutorials where the’re are explane
How about instead you give us code and we can explain it to you if you want.
Problem is i have no idea how to make Jackapact Code. That’s why i ask for Tutorial (From youtobe or any else Website)
But, you said the videos just give out the code. So how about you provide us the code from a video with a jetpack you like. That way we can explain what you don’t get. If this isn’t what you want then that’s okay.
You gonna Explain me {ALL VIDEO TUTORIAL}? (it’s going 12 minets)
No, just the things you don’t understand from the code.
I don’t Understnad ALL. (that’s why i need tutorial) {or gave me link where the’re gonna explain me how to make Jackpact}
But, you said no tutorials are good? Is this something you would like?
Not the tutorial just the result.
You understnad my Idea but it’s to poor understanding how to make Jactpact here maybe close to good tutorial
(It’s just Exsample)
> Click
{As you can see in this video he regular “Fiar Effect” and amout of “Oil” (i just need understnad how to make “Fair Effect” Regular and “Fly in jactpact” ) }
To fly you use things called forces. Based off the video it looks like linear velocity. He sets the velocity to the move direction to make the character to move. Then he changes the y to make it to up.
Example:
local moveDirection = humanoid.MoveDirection
.VectorVelocity = Vector3.new(moveDirection.X, y, moveDirection.Z)
y is how fast you want the character to go up.
To make the fuel you can subtract max by a constant. Once it reaches 0 you stop.
Example:
local maxfuel = 100
local fuel = maxfuel
while holding do
task.wait(rate)
if fuel > 0 then
fuel = fuel - 1
else
.VectorVelocity = Vector3.new(0, 0, 0)
end
end
Well I got to go now. If you don’t get it hopefully someone can explain it or find a better way. Good luck.
Thx i gonna test and make it now!
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