Most of the operations for CFrame Vector3 math table string… But I just never know or see where or how I can use them.
And for things that seem difficult to me I overcomplicate them and it ends up not working. The actual way of doing something will be 8 lines long however mine will end up turning into 25 lines.
If anyone could tell me how to know when to use things like Cross Dot ToVectorObjectSpace ToObjectSpace PointToWorldSpace and all the others and subcategories. It would be much appreciated
I hope I can know when to use them and to not end up overcomplicating simple scripts like what I mentioned what turned out when I try and do it myself.
Another quick point is finding equations and formulas online and watching youtube videos on Physics and Math. Copying all the things they or the formula says tod o but only for it not to work since it can be simplified and the names for the things on the formula is not the same name as roblox example DeltaTime + others.
Thnks.