I understand pathfinding is "expensive". Is having about 20 - 40 humanoids in workspace pathfinding and battling the cause of shutters?

The humanoids sometimes walk and pause, walk and pause. The only time it is smooth is when the magnitude is less and i switch to MoveTo .

Am using the generic script from roblox guide. ( figured they will write the best script? ) I even tried to use path=nil at the end of my function hopefully it will reduce the cost. seems to have no effect.

Hoping to get input from the community. Do i have to force X number of my humanoids to use MoveTo instead?

appreciate.

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Please provide a reference to the game, screenshots or a video showing the issue.

Have you checked performance stats, script performance or the Micro Profiler in game or in studio to replicate the issue?

Once you replicate the issue you can look closer into why the issue is occurring.

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i solved it. need to set network owner to server always.

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