The humanoids sometimes walk and pause, walk and pause. The only time it is smooth is when the magnitude is less and i switch to MoveTo .
Am using the generic script from roblox guide. ( figured they will write the best script? ) I even tried to use path=nil at the end of my function hopefully it will reduce the cost. seems to have no effect.
Hoping to get input from the community. Do i have to force X number of my humanoids to use MoveTo instead?
appreciate.