i wanna get Thumbstick changed with their coordinate.

for example, if we press “E” then we can play function with `UserInputService.InputBegan`

and we can get we pressed “E”.

but i cannot use `UserInputService.InputBegan`

for joystick so i used `UserInputService.InputChanged`

.

so this prints how much changed.

```
local UserInputService = game:GetService("UserInputService")
UserInputService.InputChanged:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.Thumbstick2 then
print(math.round(Input.Delta.X*100)/100, math.round(Input.Delta.Y*100)/100, math.round(Input.Delta.Z*100)/100)
end
end)
```

It prints 0.5 when tilted to the right by 0.5, prints -0.5 when standing up.

I decided to calculate this to get the coordinates.

```
local UserInputService = game:GetService("UserInputService")
local X, Y = 0, 0
UserInputService.InputChanged:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.Thumbstick2 then
X += Input.Delta.X
Y += Input.Delta.Y
print(math.round(X*100)/100, math.round(Y*100)/100)
end
end)
```

However, this script is not perfect and will deviate from the correct values over time.

I want a script that prints 0 when the thumbstick is standing up and 1 when it is fully tilted.