I want my text to stretch to the size of the full screen. But when I used Scaled, it's not big enough. How can I accomplish this?

For the game I’m making, I want to be able to display the player’s name on screen which means just uploading one ImageLabel and then stretching it to fit the screen won’t work.

Currently, the maximum font cap is 100. But this only covers the screen on smaller devices such as smartphones. On a laptop, it’s nowhere near big enough.

I’ve tried using a UIScale to make the TextLabels bigger, but this makes the pixels far more noticeable and it doesn’t look very good. Below is what it looks like on my 1280x720 screen with the name “Physi.”

Would any of you know of a way to achieve this? I’d like to have the text encompass a large area of the screen while still retaining quality.

I don’t think there are any ways to increase text past 100 (without using UIScale), maybe you could try scaling up an Image?

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An image wouldn’t work as I need to display player names as stated above. I wouldn’t be able to create images of every name on Roblox. Though, I suppose I could create a custom font out of separate images with letters and numbers…

Thing is I’d like to avoid doing that if possible as it seems like such a complicated solution to something simple

It seems this is quite the problem…

It is. It’s a bit of a shame, I wish text in Roblox could be much bigger

Many people have requested it before, but Roblox has stated it’s not that easy to add (font rasterization times would be too long + mobile device performance)

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I see. I might just try to go for a different stylistic design altogether as I’d rather not have to upload a bunch of images of letters and numbers

turn on RichText so that it can resize as much as you want
but the text quality will be lower than normal

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