the cart also needs to be able to have fuel decreasing, that yellow bar you see in the first photo is the counter in percentage. Best preferred if it where a value that i could use gas cans on.
The cart has to stop working if the engine if not there.
I know this is a lot I am asking for and I do not expect you to make the whole cart, but if you know any posts about this that I didn’t find or any YouTube videos that I didn’t find, that would be great.
That’s worst, linear velocity will disable any roblox physics acting on it, as a result, incase train derails, it will still be flying the same height, the new alternate of it is not Linear Velocity, it is vector velocity
I think I can just use an if statement to see if the engine is not nil so that engine part seems not very hard.
maybe I can create a number value called “Fuel” and make it decrease, but I don’t exactly know how to make it decrease only while it is moving, especially if they make the cart go faster.
The creator documentation is wrong, since they used that text for all BodyMover descriptions (except for gyro and position) since someone was lazy. I eventually found out that LinearVelocity behaves similarly to BodyVelocity so I suspect that it’s the direct replacement to it.
The game will be called cart ride game advanced (crga) It will be a cart ride game but everyone gets their own cart spawn (to stop annoying people from flooding it) and you will be able to fire guns and rockets at people as you drive by them. there will also be fuel and engines that can overheat and explode.