I want to create an actual Advanced AI that can do tasks that I assign it, I'm lost on where to start with. I want to create it from scratch

I know about terminology like, reinforcement learning and neural networks but I just don’t know how to actually get that working and implment it

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Please use the template, you’re not giving enough information.
(Also an ai that can do tasks like in the sims doesn’t require a neural network)

You can write your topic however you want, but you need to answer these questions:

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Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.

you can start of by deciding what tasks you want it to do. Do you want a walking bot or do you want it to change gui elements?

No im not asking peopl to write me a freakin ENTIRE AI, i just want to know where to get started to start a fondation from and build off from that

The foundation can be anything, depending on what you want to achieve. Thus you need to give more information (for example by using the template)

Basically I want to create an AI friend of sorts that will inside of the game and it will have its own character, that the player will be able to customize if they so choose.

The AI should be able to do pretty much anything the player tells it to do, for example

Jump, Go pick up that apple, Have a conversation, do an obby, follow me, etc.
basically anything possible by a player inside of a normal game

Yes i know this will be super complicated but im ready to put in the work to build this thing

So like a sim in the sims?

In the sims each sim has a list of tasks to do, every time you give it a new task it’s added to the bottom. When it’s ready to do a task it looks at the task at the top of the list, goes to the location, does an animation (picking up an apple) and updates it’s state (now it’s holding an apple).

As long as you can describe everything the ai can do in these sorts of tasks it shouldn’t be very hard nor complex, just very time consuming.

No not exactly I want it to act on its own too and do things when the player isnt around, Im basically trying to recreate a human AI friend

An advanced one that has vision, understands language (english), can talk smoothly to a player and can do a vast array of things

Sims also do things on their own, they add tasks to their own tasks list. Like talk to someone, go to the bathroom…

For understanding language you could use a text ai api via Http requests,
but stuff like vision and being able to talk smoothly is above the limit of what is possible with modern day ai.

Unless you are a data scientist with hundreds of computers laying around and years of labeled video footage to train an ai with you won’t be able to do this. And then you would probably use something that you have more control over like unity or unreal.

I reall think I can make this a reality, I mean i know ill need alot of data and the internet has billions of images and videos i can train the ai with, I may not have the strongest computer but i am willing to try, I just need to know where to start

Humans never achieved anything by staying comfortable

Dall-E 2 took 100k-200k GPU hours to train. So with a single GPU that would take 11-22 years (assuming you have a high end gpu).

I suggest you start by studying ai & data science at a university lol

The odds are stacked against me, and I may not know too much about how to get this started but I will not abandon this. Thank you for your time but I will create this.

I wont give up.

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You could start by making a simpler ai, for example one that takes in an image and determines what it sees. There are a ton of videos online that can teach you the basics (beyond just terminology).

Good luck.

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Machine learning, your best bet is endpoints but I’d rather leave all of this advanced AI crap to Elon

If you can’t really implement it then imagine trying to get it to work, you might not want to give up but that is definitely for the best from how I see it.

If you go through with it, machine learning would require input from the player and learn from it by storing it.

At best you could get the AI to be a 12 year old untalented child. Of course coding this will take a while but it is possible and you should start from just making it move and talk for right now and then go on to obbies and act like other players. You should also rely on weighted randoms for the ai to do random things that seem logically connected.


Thank you so much, for your time this is exactly what i was thinking

I should start with a good foundation then work my way up, thanks!

Make ai work
make ai do stuff
add animation
make ai have drip
Basically like this but imagine it your way

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