So I basically wanna check if the player is hacking by checking their characters speed from the server and if they are then I wanna kick them
but my script doesn’t seem to work for some reason it would be helpful if I know where I have made the mistake.
you could try repeatedly sending a remote event from client to the server and the player walkspeed as the parameter and then check if its above the 18 then kick
What you could do although it might be overkill is randomize the time when the data is sent. or you could even embed the code into one script and make it hard to read or somethn.
If you’re trying to detect whether or not the script has been deleted or disabled, that change isn’t replicated to the server. You have no way of knowing if your local anticheat script is still functioning like you think it is.
Find the player’s position at a given time and compare it to their position after a few seconds. Kick them if the distance between both positions is too big.
then use another script where the script looks normal but the script about 50000 lines later there will be a line where it fires a remote or a property change theb kick them the only possible but stupid way
I am sorry but that is not efficient enough or not at all because they can change the speed to a good amount and move in batches in order to avoid that
The only possible way for antiexploit is call the roblox staff or someone and ask them to improve roblox security as they say “kids game must have security” they do but only for chat but not account security or exploit security i just cant understand roblox