I already know what you’re going to tell me : “It’s impossible the way you want it to be”
After a lot of researches, I decided that I would make a ship that floats on Terrain water, but the players standing on them wouldn’t be able to make the ship move.
Currently, when you step on a part floating on water, it starts rotating and it makes no sense.
So what I want is that the ship floats, but that the players have no impact on it.
What would you suggest me, or are there any functionnalities permitting this ?
Use body movers (specifically body gyro) to stop it from rotating the direction that you do not want it to…
How big are your boats and how Dense are the Parts?
I try to make my boats as Dense as possible below the waterline and as light as possible above the waterline. Players jumping or moving around do cause boats to move around a bit, but I also use many Parts instead of just one Part so the reaction of each to the buoyancy of the water is more balanced, rather than being localized at the center of the boat.
How do I make the boat sink?
I want to mess it.
well you could tween it down and tilt it for effects
Increase the Density if you aren’t using BodyMovers.
If you’re interested, I only use BodyGyro in one of the boats in my obby to keep it level as it drops off a cliff edge, and a couple of BodyForces in my blue submarine to tilt it up and down. The sub has an almost zero buoyancy so it will float up very slowly if uncommanded:
Thanks I checked your game and it looked pretty good, I’ll try to do something like that