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What do you want to achieve? I want to place an image of a gun hole along the part.
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What is the issue? I got a error code
My script is like this.
local Players = game:GetService("Players")
local RemoteEvent = script.Parent.Shoot
local TweenService = game:GetService("TweenService")
local Bullet = script.Parent
local Damage = 10
local Range = 500
local Params = RaycastParams.new()
local GunRange = 500
local debris = game:GetService("Debris")
RemoteEvent.OnServerEvent:Connect(function(Player, MousePosition, Target, startposition, MouseHitRotation)
local Gun = Player.Character:FindFirstChildOfClass("Tool")
Gun.Handle.Sound:Play()
if Gun == nil then return end
local Direction = (MousePosition - startposition) * GunRange
local RayParams = RaycastParams.new()
RayParams.FilterDescendantsInstances = {Player.Character}
RayParams.FilterType = Enum.RaycastFilterType.Exclude
local Result = workspace:Raycast(startposition, Direction, RayParams)
local Bullet = game.ReplicatedStorage.BulletAsset.Bullet:Clone()
Bullet.Name = "BulletClone"
Bullet.CFrame = Gun.Handle.CFrame + Vector3.new(10,0,0)
Bullet.Parent = game.Workspace.Bullets
Bullet.CFrame = CFrame.lookAt(Gun.Handle.CFrame.Position, MousePosition)
local BulletDuration = 0.3 * ((Direction/GunRange).Magnitude)/50
TweenService:Create(Bullet, TweenInfo.new(BulletDuration), {CFrame = CFrame.new(MousePosition)}):Play()
Bullet.Touched:Connect(function(hitpart)
local Humanoid = hitpart.Parent:FindFirstChild("Humanoid") or hitpart.Parent.Parent:FindFirstChild("Humanoid")
if Humanoid then
local Hole = game.ReplicatedStorage.BulletAsset.BulletHoles.BloodHole:Clone()
Hole.Parent = game.Workspace.Bullets
Hole.Position = MousePosition
Hole.CFrame = CFrame.new(Hole.Position, Hole.Position * Result.Normal)
Hole.CFrame = CFrame.LookAt(Hole.Position, Hole.Position + Result.Normal) -- error here
local Weld = Instance.new("WeldConstraint", Hole)
Weld.Part0 = Hole
Weld.Part1 = hitpart
debris:AddItem(Hole, 5)
print("hit to humanoid")
Bullet.CanTouch = false
Humanoid.Health = Humanoid.Health - 10
Bullet.Anchored = true
Bullet.Transparency = 1
Bullet:FindFirstChild("HitSound"):Play()
wait(0.5)
Bullet:Destroy()
else
local Hole = game.ReplicatedStorage.BulletAsset.BulletHoles.BulletHole:Clone()
Hole.Parent = game.Workspace.Bullets
Hole.Position = MousePosition
Hole.CFrame = CFrame.new(Hole.Position, Hole.Position * Result.Normal)
Hole.CFrame = CFrame.LookAt(Hole.Position, Hole.Position + Result.Normal) -- error here
local Weld = Instance.new("WeldConstraint", Hole)
Weld.Part0 = Hole
Weld.Part1 = hitpart
debris:AddItem(Hole, 5)
print("Hit to part")
Bullet.CanTouch = false
Bullet.Anchored = true
Bullet.Transparency = 1
Bullet:FindFirstChild("HitSound"):Play()
wait(0.5)
Bullet:Destroy()
end
end)
wait(3)
Bullet:Destroy()
end)
So this is not along the part.
How do i fix this? I put my decal to frount side btw.