should i use UserInputService or something else
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You could use Humanoid.Jumping
okay i will try that but what i want is when player hold jump key it jump higher how do i detect if player is holding jump key with humanoid.jumping
You could use that and UserInputServicr:IsKeyDown()
to see how long the player holds it
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game:GetService("UserInputService").JumpRequest:Connect(function()
This function works on every platform
okay cool i will try that part