Maybe war groups will be relevant again if updates like these or similar in a way come out.
I hate to go off-topic, but that’s probably one of the primary reasons war groups aren’t “relevant” right now. All of the updates mentioned are just improvements to inconveniences. Clear shout? Just making it clear how something existing can be done. Natively-supported divisions? Less group space needed and lower script complexity. No new capabilities. Pinning posts / group feed? Just a dedicated place for updates – can already be placed in the description.
Don’t get me wrong: the updates would be really nice, but they’re not the reason your war/etc group(s) are failing. Groups sitting and waiting around for something to be done instead of being proactive and doing something themselves are the reason they’re rusting away.
War groups are relevant, and are functioning, they aren’t failing, they’ve been here for years, and hopefully for years to come.
It was the word Chuck used to describe them, which is why I repeated it in my post. I entirely agree with you though, which is why it’s in air quotes. If you’re referring to the rusting away bit as well, that was alluding to how generalized / non-unique war groups have become as a whole.
Oh yeah, that’ll get their attention, but not how you’d like it to. Using the @admins
tag pings every single staff member, even if they aren’t related to web development (not a good thing). The forum already automatically brings issues specifically to the appropriate people with its topic categories and flagging system – using the admins tag is unnecessary and will only be annoying to the people it pings.
How about we start with making the groups pages actually look like the rest of the site? They’re the only thing that still has the 2014 look to it.
Crap. Sorry guys.
Can try editing it out, not sure if that revokes the notification though.
I’m sure it won’t. The deed is done
You want new features? Make a business case out of it.
How will it generate new users? How will it keep exisiting users playing? How will it generate revenue? Think in profit made divided by effort put into.
And don’t forget, any changes to the group system will influence millions of database entries in wallposts, shouts, groups, everything… That’s why it so hard to add new features to groups. One of your arguments however should be: a system unmaintained will suffer entropy. Always.
Why does ROBLOX update the client? and add new features? like neon, bloom, hell why did they even add clothing in 2008?
Because it made the game better.
New features make games better (except a few, COUGH COUGH). The better the game, the more people will be interested in exploring its deeper functionality.
This is a development forum, not a “HELP ROBLOX MERCHANDISE” forum.
I am offended. I think I added a valuable opinion to this discussion, but instead of seeing a well thought out reply I get pointed to the door and laughed at.
I really do think you, or anyone here, want to make Roblox a better place, but maybe we should start with ourselves, and not ask others to fix our problems. I like what EchoReaper said regarding this:
My time on Roblox was largely spent in war groups, and I definitely vouch for this. Trainings, raids, etc. they’ve all been around for years. The big clans are made inert by democratized leadership, and the small clans just follow the status quo. The last new thing I have seen was the RCL type battles and they, although fun, don’t appeal much to the masses I am afraid. It’s time for someone to do something new… when’s the last time a clan based game hit the front page?
Clan based games hit the front page more than you’d expect.
Adding new features to make running a group on ROBLOX an easier task shouldn’t be frowned upon, and will not only open up new oppurtunities for group leaders but will help to modernize the outdated system that we currently have to work from.
It’s about time groups get something new.
We as group leaders, do everything in our power to make new and intuitive features to our bases, programs and everything we make, the thing about warclans is that they require A LOT of development, all of which is handled quite well, this isn’t what I’m asking for because this is something that is always being done and is always being improved upon developers. If i’m suggesting feature requests to my dev team, it’ll be given to them, not this forum.
These are features that SHOULD be added, saying that I need to present ROBLOX an incentive to make this feature isn’t exactly giving a sound solution or advice, not every post on this forum is suppose to be presented in a means to corporate gain.
I don’t mean to offend or be rude, but that’s how I felt your comment was directed.
I absolutely love ALL the ideas, They would be such a useful thing for a group like mine, I also wouldn’t mind if there was some sort of payment system that would pay a user a certain amount of Robux over and over again automatically on a timer. Like to reward the people in my group that are doing a lot of work for the group. Also a War system would be cool Docklands vs Rockport
On another note, Having a Promotion System from an in-game script would be SO useful, My group currently has one but it has to route though a privately owned site then to a BOT account to promote the user which is a huge pain to setup for most users.
There are many people out there that dedicate all of their time on Roblox to groups, And some groups like Rockport are very alive.
Although the Clan feature on groups is quite useless in most groups, I have never seen a group really use it since PP was nerfed.
It’s definitely on the groups to make the Group feature more appealing to new users, however there’s definitely a lot more ROBLOX can do to breathe life back into them.
But one must think of this from ROBLOX’s perspective: groups don’t really generate much income for them in comparison to many other features, so why should they put their time and therefore money back into them?
While we can all think of many reasons why groups should receive updates, it seems our priorities do not align with theirs in this regard.
I can speak from personal experience when I can say a lot of the more adult community on ROBLOX are here strictly because of groups and the clanning experiences they offer, I constantly have friends who say they’re going to quit roblox to play something else because they’re too old for it, and then return a week later because clans.
These people who run clans are always spending money for their group, NoelsNook spent over $5000 USD on his United States Military, for ads, ranks, groups, and other things that were necessary to run it. I buy OBC every year because I need it to run my clan and maintain a steady flow of members, it’s a feature of ROBLOX that further allows more players, even more adults to get involved in ROBLOX because of the communities you can create.
That’s the thing though. Returning users. New users don’t have much incentive to join clans.