I want to make this stop sign model spin, and move forwards at the same time.
Code:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local CollectionService = game:GetService("CollectionService")
local TweenService = game:GetService("TweenService")
local VFXFolder = workspace.VFXFolder
local StopSign = {
["Special Technique: Stop Sign"] = function(Player, Params)
local Character = Params["Character"]
local Humrp = Character.HumanoidRootPart
local Hum = Character.Humanoid
local stopsignModel = ReplicatedStorage.Assets.VFX.StopSign.ThrownStopSign:Clone()
stopsignModel.Name = "ThrownStopSign"
stopsignModel.Parent = VFXFolder
local weld = Instance.new("Weld")
weld.Parent = Humrp
weld.Part0 = Humrp
weld.Part1 = stopsignModel.PrimaryPart
weld.C0 = CFrame.new(3, 2, 7) * CFrame.Angles(0,math.rad(-90),0)
local function rotateFunc()
local goal = {C0 = weld.C0 * CFrame.Angles(0,math.rad(0),math.rad(-180))}
local spinTween1 = TweenService:Create(weld, TweenInfo.new(.5, Enum.EasingStyle.Linear,Enum.EasingDirection.In), goal)
spinTween1:Play()
spinTween1.Completed:Connect(function()
rotateFunc()
end)
end
local positionTween = TweenService:Create(weld, TweenInfo.new(.5, Enum.EasingStyle.Linear,Enum.EasingDirection.In), {C0 = weld.C0 * CFrame.new(0,0,-14)})
positionTween:Play()
rotateFunc()
CollectionService:AddTag(stopsignModel, Character.Name)
end,
}
return StopSign
That is the entire module script, i use the C0 of the weld to rotate it, and i thought i could do the same with the position but no i couldn’t
Video of what happens: