Devil’s Advocate
I’m gonna play Devil’s Advocate here. And this will all be just my opinion. And a lot of people are probably going to disagree with me.
All I see is positive stuff in these comments, not flaws
You’ve already had tons of people say that it looks really good and professional, and it does. But what comes to mind when I look at it? Well, let’s pick it apart on the bad side.
Bad Side
If you were to ask me what the first thing that comes to mind is, I’d say "Another grindy RPG that uses the same formula as every other grindy RPG"
You can clearly tell this is a stat-based game. You work hard for linear progression which typically involves fighting NPCs, and then fighting some NPCs that are like those NPCs, but stronger NPCs, and you go on this loop for hours, killing enemies that are just reskinned powerful versions of the last NPCs.
When I think of an interesting RPG, I do not think of Vesteria, I love their team and what they’re doing, but they’re adding loads of content to a very limited amount of core mechanics. I think of innovative games like Rogue Lineage and Tales From the Valley where you don’t just progress in a linear fashion, the combat being about muscle memory and knowing when to use what.
Did they win because I’m bad at the game and I should just “git gud”? No. They won because they grinded for days straight.
What do I think when looking at the green R? Well I think "Oh no, mechanical microtransactions!"
Don’t get me wrong, developer’s need money, and that’s okay, but if I can just quickly pay some robux to give myself an advantage over my opponent (unless there is no pvp) then that kinda hurts the experience. Did they win because I’m bad at the game and I should just “git gud”? No. They won because they paid up.
Good Side
What’s the first thing that hits my mind when I see “party?” Oh heck yeah, I get to play and have fun with my friends! Now all I gotta do is make some friends…
Honestly, ANY game is better with friends, by teaming up and using our each of our unique abilities to overcome challenges, we will likely have a better experience than just going it alone. By giving the option to go it alone OR team up with people, you get the best of both worlds.
What do I think when looking at anything with “kills” and numbers? Oh boy I get to take pictures about how much better I am than everyone at this game! Still looking for those friends…
By having some way to prove your skills, say like kill counts and different kinds of kills, it can allow the player some validation in knowing they’re pretty good at the game. This can cause people to become more competitive and thus adding more excitement to the game.
Hope this provided some helpful feedback! I just noticed that really nobody else was talking about the flaws that come to mind when looking at these images.
Take care and good luck!