This post is combination of fatal failure, complaints, personal feelings and more.
In the span of around 2 years, I were making my own game - which I thought will be good one:
In short - plates of fate but with building.
I made it solo, were working on it every day, as much as I was able, usually by 6-12 hours DAILY, without holidays, weekends and such. I got deep burnouts, depressions and demotivations while doing it, but I still worked and made it. I have tested with my small team of people, asked just random people to play game. EVERYONE, again EVERYONE I ASKED gave me highly positive feedback, and wishing me luck with it. Some people on forum said what may be wrong, and I listened and improved that weak spots.
And when I finished making it, I have tried to do release - I got really tired of working for 2 years with 0 results: I did release gift, rewrote tutorials 3 times to simplify it, fixed a lot of bugs (more than thousand (cuz game systems are not simple at all)), added mobile support, added various events, daily rewards and other things.
And the moment I was waiting for: Advertising.
I had budget of around 35k robux.
I have tested advertisiments for 4 days - with total of 20 credits. I adjusted images, texts, and tried to get max from it.
The best I was able to do was 0.010 credit/visit. Not best, but I thought it was good enough.
For the next 6 days I spent recomended 16 ads/day. Wanted to do all, but stopped, and I think I needed to stop on 2nd day of it - everything I were getting is nothing.
People were coming to game, complete tutorial, and leave.
70% of people was unable to wait a minute in queue to join a round. A MINUTE! And it also scales down the more people join a queue.
But there was 30% of people who were joining round, and 98% of them were just falling to void twice, which resulted in round ending. Isn’t it a common sense that void will kill you? People were stupid enough, to die even before events begin! 20 SECONDS NOT PASSED AND PEOPLE ALREADY DEAD! Maybe it’s some bug??? But no. It’s real. People themselves walked off islands twice. I joined myself rounds and saw the exact same issue tens times.
In the span of this 6 days I were working on monitoring and fixing all found bugs 18/6, with minimal breaks. But I can’t fix people.
And guess what? I got not good results.
Not ok results. Not bad results. Terrible results. I got just Worst Results POSSIBLE.
13k visits (2k had prior), flat 0 CCU, 0 revenue (-35k spent on ads I was saving for 2 years), 0-10% retention depending on stars. While ads were active it was aroun 0.2%, which is bad, I know.
Now, with flat 0 CCU, DAY, all stats are full 0.
2 years of work resulted in losses only. I went in deep, deep, deep deepression.
I tried to analyze what I did that wrong.
Game having some major bug? - Impossible with me testing month in row. Even those ones which still slipped I were fixing in max hour.
Game being too hard? Basic things weren’t hard at all - joining round is possible even as 6 yeared kid - tested on brother. Building can cause some struggles but even my brother undestood that in less than 3 minutes by random clicks and tutorial!
People who came from ads not gone further than this 2 things, not even trying other features, like tool crafting, deep material branches, metallurgy, so I not count them.
What can be wrong else? - I don’t know. And that’s why I now type this here.
I have nothing now.