Hi, so for a system I’m working on, it’s going to involve a carrying feature. A little background: Certain players are given hammers that ragdoll players on contact. When they get ragdolled, they can also be carried.
I was wondering, what would be the simplest, yet most ideal way, to achieve it so a player can pick up the other player and “carry” them?
A weld might be a good solution because you only need one to affix a ragdolled character to a moving character. An issue that might arise is the ragdolled character applying some mass and shifting the center of mass (if a player rotates it will look weird depending how far the ragdolled character is), but this should be able to be mitigated by making all parts of the ragdoll Massless.
Be sure to set manually physics ownership of the carrier’s body to the so they can move around predictably, or else it may lag horribly with physics calculations being done by the player being carried.