Ideas for my new game, Aura Clash!

Hey Devs!

I am currently working on my new game, Aura Clash. This game is meant to combine Steal Time From Others and Blade Ball. The aspects taken from each game include,
STFO → Base Game System, players sword fight to gain more aura from each other
Blade Ball → Players can unbox swords, Abilities, back and forth gameplay

This is the map currently:

I want you devs to give me ideas on how I can spice this map up even more; make it more fun for players to run around the map and kill people.

Also, what are some features I can add to this game to make it more fun, engaging? Right now I have abilities which can be purchased with Credits (1 kill = 5 Credits), and that’s about it.

Also please don’t tell me to scrap the idea because it is a copy blah blah. The end goal here is not to make some fake duplicate of another game (like some simulators). I am trying to make this game an engaging sword fight game with many twists.

Thanks a lot!

-DarkPurpleElixr

2 Likes

Here are some ideas I have so far:

  1. Dynamic Events: Introduce random events like aura storms, where players can gain extra aura for a limited time, or sudden death modes with increased damage.
  2. Interactive Map Elements: Add traps, hidden areas, and moving platforms to make the map more dynamic and challenging.
  3. Special Power-Ups: Place temporary power-ups around the map that grant players unique abilities or boosts, like speed increases, temporary invincibility, or double damage.
  4. Daily Challenges and Quests: Implement a system of daily challenges and quests that reward players with credits, exclusive abilities, or unique swords.
  5. Team Battles: Allow players to form teams and compete in team-based modes with unique objectives, like capturing zones or holding points.
  6. Customization Options: Offer extensive customization for characters and swords, with cosmetic items that can be earned or purchased.
  7. Leaderboard and Achievements: Create leaderboards and a range of achievements to encourage competitive play and reward dedicated players.

For a bonus:
8. Story Mode: Include a story mode with missions that can be played solo or cooperatively, adding more depth to the game.

Hope this helps!

2 Likes

I already have the dynamic events thing (multiplier aura zones)
The other ideas sound great! Will give it a try :smiley: