So me and my friend are currently making a cooking game on roblox, where you can cook burgers/hot dogs/fries etc and serve them to customers to receive money.
We are coming to the dev forums to look for more unique ideas that we can add to our game.
Were not quite sure how we could generate profit from this/monetise our game.
Please make sure any ideas you give are relevant and are reasonable. Thank you to anyone who is willing to contribute ideas!
Looking good! You have a good selection of colours but the brown coving and the lightshades don’t really fit in, maybe try a slightly lighter shade that is nearer to the colour of the walls. This should be in #help-and-feedback:cool-creations next time though.
Do you mean this is a kind of tycoon like Restaurant tycoon 2 or an RPG game like Work at a Pizza Place? (I’m not sure if it’s an RPG, but you get the idea)
If the former, then I’m sure you can add Robux purchases for in-game cash, and maybe add a few gamepasses which allow players more stuff to customize/ furniture packs/ XP multiplier.
If you’re going for a Work At A Pizza Place type of game where players work together to run the restaurant, then you can add RPG elements to your game, like player houses, in-game player clothes, vehicles, etc. You can monetize this type of game by adding Robux purchases of money and/or gamepasses allowing players certain bonuses, like bonus cash/ extra XP/ faster vehicles/ bigger houses/ VIP nametags, etc.
Good question, we were expecting that to pop up some day.
I’m the co-developer, we’re expecting to go rather in an arcade/fast-paced simulation than an RPG or a Tycoon game. Restaurants will be pre-built and themed, the player’s only task is cooking and serving the customers.
My only current concrete idea for monetization is to go with pay-to-unlock restaurants which will have their own themes and food sets. Restricting access to in-kitchen items would feel off-putting and potentially limiting to gameplay experience. Otherwise private servers/private matchmaking could be locked behind a paywall, various gameplay limitations could be revoked with posession of a gamepass, such as a sandbox mode.
Honestly I’d personally like to stay away from the RPG elements as the style of game wouldn’t exactly allow for it and trying to enforce it in design would be difficult and unnecessary. Player clothes are a good idea however.
Actually, there is another game called My Restaurant (IDK if that’s the exact name) which is quite prevalent among cuisine games. And last time I checked they had more players playing than Restaurant Tycoon 2, so I think we can say that Restaurant Tycoon 2 has competition from other games, and @MastersNetwork and @Dev_Rig have a good chance of getting their game to be popular since the player base in that genre has a good few games in it already (I’m not a fan of those games myself, so I’m only speculating)
You should add a feature where friends can come and help you out. You could also have levels and you need to cook more meals so you can unlock new recipes. Bigger buildings and waiters or other chefs to help you out would be cool too. You could have like a quality thing. You would have to do or click things at certain times, the faster you do it, the higher quality the meal. This would make it so that the game has more skill involved. You could do cooking competitions with friends for a reward possibly. You can buy different cooking tools. These are just a few ideas.
I played the first restaurant tycoon and i pretty much finished it, then i played the second one for like 20n minutes i got bored cause I felt that it was just like the first one and they should have updated it rather than making a new game. I have played My restaurant 2. The difference with this game and restaurant tycoon is you were the owner of a restaurant. Here I think you are a chef in the restaurant. There are obviously going to be similarity’s but I feel if you add some of the features I said that it would make it more original.
Due to it being an arcade game, it’s already a multi-person thing, there’s no individual workspaces, it’s party based, one party per server. Potentially we might include some restaurant v restaurant gamemodes but we haven’t been able to conceptualize it in a reasonable way yet. The illogical cooking system is typical of something like Restaurant Tycoon 2 which I don’t frankly feel like copying, of course there will still be quality factors and preparation methods but it won’t be on as tight of a timer, in my best view the game still allows for chaos, panic, and stressing to multi-task (Without inducing heart attacks).
It’ll be more about multi-tasking and estimating with your internal clock than it will be moving your mouse and pressing random keys on your keyboard.
I’d like to stay away from tycoon elements as the main focus isn’t to build a sophisticated, organized kitchen, nor optimize your experience. It’s rather to have fun with your friends, running a chaotic kitchen.
Oh. You mean it’s something like the cooking minigame from Egg Hunt 2018? Cuz I really liked that and it was the sort of challenging task that I like to waste time with my friends on.
Hadn’t participated in 2018, I just checked it out and it seems quite interesting and definitely somewhat alike our idea. We’ll have different aspects to the actual production process and overall task management but there will still be a conceptual resemblance.