- surfacegui in the sky, individually render each partition of a cloud (in a 50x50 grid or so, 2500 pixels) per second.
- editableimage
these kinda suck. editableimages are not ingame yet, they probably wont be because of potential nsfw issues or in general health and safety concerns. surface guis are extremely slow for this task.
what i want specifically is a way to render clouds like this lady does https://youtu.be/51W4eF3mQpw?si=_rEia2g-uuwnSTMG&t=83 if its even possible in roblox without relying on those two issues.
my game has realistic cloud generation and i want to make it so that if the suns blocking a cloud it gradually gets darker in that area for the player. totally plausible except for the fact that i dont want it suddenly getting darker without an apparent reason: i want clouds- clouds approaching and covering the sun. clouds would also be useful for showing the approach of storms and rain in the game, as there will be no forecasting in my game except for the players understanding of the world
if theres a solution let me know