Hey there,
I’ve been curious how the devs of Shipping Lanes did the water wave system.
I don’t need scripts, I just want some ideas and ways how they did it.
Here’s a preview:
Thanks!
Hey there,
I’ve been curious how the devs of Shipping Lanes did the water wave system.
I don’t need scripts, I just want some ideas and ways how they did it.
Here’s a preview:
Thanks!
Bumping this to see if someone can answer? Thank you!
I’m assuming they used randomly move parts, if you can make a moving system, here is a system that can make and remove terrain water!
–this is a script inside a part.
game.Workspace.Terrain:FillBlock(script.Parent.CFrame, script.Parent.Size, Enum.Material.Water)
wait(1)
game.Workspace.Terrain:FillBlock(script.Parent.CFrame, script.Parent.Size, Enum.Material.Air)