time trials, leaderboards, daily rotating challenges, dynamic levels, maybe some collectathon elements? I’d return to an obby if it wasn’t the same course as the last time I beat it
may help to link the experience btw
A lot of obbys I have fun in are story obbys. so it would be cool to put a spin on that making a hard obby with a different unique story instead of just an escape _____ obby. another thing is to add lore so people will get invested in it.
I’d say make an obby that isn’t in a cartoony style and make it really realistic-ish and give it a different story instead of escape bank to give it a different twist. the reason these games aren’t doing too well is because they are all the same thing of basic cash grabs filled with alot of gamepasses
He’s trying to improve his current game not start over
About OPs question, I know a couple people that tend to join a obby game rage runner for 2 things. The first is to increase there streak, which isn’t limited to any number as they currently have 40+ days. The other one is making a shop that rotates, this way they will check every day in hopes of finding the good cosmetic in the shop that day. Very simple things that work like a charm!