Idk why one part only activates touch events some of the time but the other does it all the time they have the same code

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    My goal was to detect what a part touched for a script using touch events

  2. What is the issue? Include screenshots / videos if possible!
    the part I’m trying to make activate when it is touched is the cylinder in the video it has the same code as the dummy but the dummy actually has its touch event activated the cylinder does not but i need the cylinder to activate it but it just wont. Some parts do activate it like a part in the work space but why that does and nothing else does is a mystery

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    nothing that i found matched my probelm
    After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

-- context list --> {[1] unit, [2] hum, [3] humRoot, [4] currentTask, [5] doingTask} --
-- This is an example Lua code block
```lua
module.findTree = function(context)
	local bool = false
	local target = nil
	local minDistance = nil
	local touchTable = {}
	local cylinder = Instance.new("Part")
	cylinder.Shape = Enum.PartType.Cylinder
	cylinder.Size = Vector3.new(1, 10, 10)
	cylinder.Position = context[3].Position
	cylinder.Anchored = true
	cylinder.CanCollide = false
	cylinder.Parent = context[1]
	cylinder.Orientation = Vector3.new(0, 0, 90)
	cylinder.Transparency = 0
	
	cylinder.Touched:Connect(function(hit)
		print(hit.Name)
		
	end)
	
	context[3].Touched:Connect(function(hit)
		print(hit.Name)
	end)
	
	local runService
	runService = RS.Heartbeat:Connect(function()
		if bool == true then
			bool = false
			--cylinder.CanTouch = false
			--wait()
			--cylinder.CanTouch = true
		end
	end)
end



return module
2 Likes

idk what this means but for what its worth testing the log unanchored and letting it fall seems to work but like still why

I’m confused, it looks like it it working in the console? What are you trying to get it to print?

when the big cylinder gets touched by the log it does not print anything