I am making some basic movements for my game, and I am currently making a crouch system, however, the default animation does not change back to standing up when un-crouching even though they use the same code as crouching (except with different animation IDs)
local player = script.Parent
local humanoid = player:WaitForChild("Humanoid")
local uis = game:GetService("UserInputService")
local animate = player:WaitForChild("Animate")
local idle = animate.idle.Animation1
local animator = Instance.new("Animator", humanoid)
local crouchAnim = Instance.new("Animation")
local startCrouchAnim = Instance.new("Animation")
crouchAnim.AnimationId = 'rbxassetid://10798552591'
startCrouchAnim.AnimationId = 'rbxassetid://10798520553'
local crouching = false
---Sprint code that I cut out---
uis.InputBegan:Connect(function(inp)
if inp.KeyCode == Enum.KeyCode.Z then
if crouching then
animator:LoadAnimation(startCrouchAnim):Play(0.1, 1, -1)
crouching = false
idle.AnimationId = 'rbxassetid://507766388'
animator:LoadAnimation(idle):Play()
humanoid.WalkSpeed *= 2
else
animator:LoadAnimation(startCrouchAnim):Play()
crouching = true
idle.AnimationId = 'rbxassetid://10798717676'
animator:LoadAnimation(idle):Play()
humanoid.WalkSpeed /= 2
end
end
end)