I am using the default roblox animate script it spawns the player in with and detecting when the player touches a part, their idle, walk, jump, fall animations all change by getting the characters default animate script and changing it using character.Animate.walk.WalkAnim.AnimationId = “rbxassetid://”
now when i play it on the server side, while im idling, on the client side it does what the server was doing before i changed the animate script to server, and the server shows me completely normal