I am attempting to make an idle-animation for a gun I am creating. However, I have this problem where the animation does not play properly in game, while it looks fine in the editor. I have had this same problem before with idle-animations specifically. No other animation priorities are affected by this.
I have searched the Developer Hub for any other topics that might fix this, and I haven’t found any solutions. Some people have similar issues, but the solutions for them don’t seem to work when I try them.
Any help would be greatly appreciated!
Thanks for the response! The tool grip appears to be in the correct location with other animations, so I don’t think that is the problem. If you look carefully, the right arm appears to be in a different position while in game compared to the animation editor, which is why it looks weird. I realise it may be the default tool-holding animation overriding the custom one. I just need to find out how to remove the default animation.
Edit: Yep, the problem was the default tool-holding animation affecting the new one, which is why it only affected idle animations. I solved it by just setting the ‘toolnone’ animation id to nil, which basically disabled it.