Idle Crouching Animation won't Load until Player Moves?

I’m working on importing some custom animations and I’m a bit puzzled as to why, when I update the idle animation at the press of a key, I need to move first in order for the new idle animation to actually show. Is this a problem of animation priority or a scripting problem? Although I think this isn’t necessarily a scripting problem specifically, I can provide part of the script if necessary.

Here’s an example of my problem: https://gyazo.com/6b895f6bbfd0ebf2a58fe8267446a462

(i have to kind of jitter forward in order for the crouch pose to change to the normal idle pose)

Set animation priority to action.

Yeah, I figured this would be the problem. I’ll try this out

Nope, changing it to action does not change fix the problem. It seems now the crouch animation waits for the standing idle animation to finish before activating. There must be a way to cancel that active animation. I’m gonna look more into this