I copied the players Animate localscript when I played in studio, pasted it into StarterCharacterScripts, and deleted the idle {} entry, and the idle animation where the character looks left and right STILL plays. What am I doing wrong?
My idle thing looks like this:
local animNames = {
idle = {
},
as opposed to this:
local animNames = {
idle = {
{ id = "http://www.roblox.com/asset/?id=507766666", weight = 1 },
{ id = "http://www.roblox.com/asset/?id=507766951", weight = 1 },
{ id = "http://www.roblox.com/asset/?id=507766388", weight = 9 }
},
and I am still getting default looking animations…
Hi Mate it might be easier to make an animation in studio of you standing still ( which would basically be load the amination maker then save it ) and replace the original id numbers to your own of you still ( or to what you want )
ok cool, i tried this and it appears to work. If you are using a r15 humanoid as your play go to the toolbox in studio and download the animation for an r15 this one i downloaded in the photo removes the idle animation and you can chage it to what you like
The Idle animations in the Animate script have a value named Weight. Try setting both to 0. If this doesn’t work, then use a blank animation with no keyframes for one of them (or both).
Change the Values inside of this script. Changing the ids in the script won’t change the animation, which is weird. Instead, inside of this script go into idle, then open it. Then you should see a object named “Animation” and then change the id there.
This kind of worked. Animation 1 was the main idle anim, and Animation 2 was the looking left and right animation. I replaced Animation 2 with my empty anim with no keyframes, and the player straightened up like a pencil instead of looking left and right (no slightly bent joins), which looked weird.