Idled / Idle Game

I am making an Idle Game and with that I need to know how and what can I use to make it so when a player isn’t in the game, they still earn a specific currency, with the amount of said currency being determined by how much that they weren’t on the game (offline). I have tried researching and all I could find was Player.Idled and it says it only works for in-game players.

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One question about this, what would happen if there were no servers? :eyes:

Store the time when the player left, and when the player joins back, get the difference between the time they joined and the time they left and calculate the amount of currency they earned for that time span

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Do recommend looking at this API Reference