I got a script. which is a timer for my skating minigame.
Countdown plays. But literally the next second the IF TIMER <= 0 THEN PLAYS.
Like… WHAT? is this roblox or something but this happened to me alot, i can’t fix it at all.
Please help.
Script
game.ReplicatedStorage.Cat.Timer.OnServerEvent:Connect(function(Player)
local localpart1 = game:GetService("ReplicatedStorage").Skateboard:Clone()
local Players = game.Players:GetPlayers()
local repi = game:GetService("ReplicatedStorage")
localpart1.Parent = workspace
local timer = 15
local completedminigame = false
local BadgeService = game:GetService("BadgeService")
print("variable")
local Players = game:GetService("Players")
print("variable")
local textmaker = Player.PlayerGui.NewDialouge.TextLabel
print("variable")
local ts = game:GetService("TweenService")
print("variable")
local ti1 = TweenInfo.new(2,Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false)
print("variable")
local ti2 = TweenInfo.new(1,Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false)
print("variable")
local sound = Player.PlayerGui.MainMenu.poo.SoundPlayer.Main
print("variable")
local image = Player.PlayerGui.Collected.Winner
print("variable")
local currentrotation = image.ImageLabel.Rotation
print("variable")
print("variable")
local db = false
print("variable")
local Part = script.Parent
print("variable")
print("variable")
local debounce = true
print("variable")
local ab = false
for i = 120, 0, -1 do
if timer > 0 then
if completedminigame == false then
timer = timer - 1
textmaker.Text = timer
wait(1)
else
for i,v in ipairs(workspace.CurrentCamera:GetChildren()) do
v:Destroy()
end
textmaker.Text = ""
Player.Character:WaitForChild("Board"):Destroy()
game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
wait(1)
textmaker.Text = ""
end
elseif timer <= 0 then
print("Minigame failed")
for i,v in ipairs(workspace.CurrentCamera:GetChildren()) do
v:Destroy()
end
end
textmaker.Text = ""
Player.Character:WaitForChild("Board"):Destroy()
game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
Player.Character:WaitForChild("Humanoid").Health = 0
wait(1)
textmaker.Text = ""
end
end)
LocalScript
local Player = game.Players.LocalPlayer
local localpart1 = game:GetService("ReplicatedStorage").Skateboard:Clone()
local Players = game.Players:GetPlayers()
local repi = game:GetService("ReplicatedStorage")
localpart1.Parent = workspace
local timer = 15
local completedminigame = false
local BadgeService = game:GetService("BadgeService")
print("variable")
local Players = game:GetService("Players")
print("variable")
local cat = Player.PlayerGui.BananaPedia.GUI.Structure.ScrollingFrame.SkaterCat
local textmaker = Player.PlayerGui.NewDialouge.TextLabel
print("variable")
local ts = game:GetService("TweenService")
print("variable")
local ti1 = TweenInfo.new(2,Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false)
print("variable")
local ti2 = TweenInfo.new(1,Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false)
print("variable")
local sound = game.Players.LocalPlayer.PlayerGui.MainMenu.poo.SoundPlayer.Main
print("variable")
local image = Player.PlayerGui.Collected.Winner
print("variable")
local currentrotation = image.ImageLabel.Rotation
print("variable")
local plr = game.Players.LocalPlayer
print("variable")
local db = false
print("variable")
local Part = script.Parent
print("variable")
print("variable")
local debounce = true
print("variable")
local Player = game.Players.LocalPlayer
local ab = false
localpart1.Touched:Connect(function()
if not ab then
ab = true
repi.DD:WaitForChild("0"):FireServer()
print("Starting Minigame")
print("Addressed player"..Player.Name)
Player.Character:MoveTo(workspace.teleport.PrimaryPart.Position)
game:GetService("StarterGui"):SetCore("ResetButtonCallback", false)
local c = workspace.Minigames["Skater Banana Cat"].Board
c.Parent = workspace
c.PrimaryPart = c.SkateboardPlatform
local char = Player.Character
local position = workspace.teleport.PrimaryPart.CFrame
local clone = game:GetService("ReplicatedStorage").AssistantSkate:Clone()
clone.Parent = workspace.CurrentCamera
wait(1)
local items = workspace.Minigames["Skater Banana Cat"]:GetChildren()
local item = items[math.random(1, #items)]
item.Parent = workspace
item:PivotTo(position)
local text = {"You will race around the map in a time limit. Follow the checkpoints."}
textmaker:TweenPosition(UDim2.new(0.225, 0,0.4, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 1)
for i,v in ipairs(text) do
for i = 0, string.len(v) do
wait(0.025)
script.poo:Play()
textmaker.Text = string.sub(v, 1, i)
end
wait(string.len(v) / 25)
end
repi.DD:WaitForChild("50"):FireServer()
local clone1 = game:GetService('ReplicatedStorage'):WaitForChild("Check"):WaitForChild("Checkpoint(1)"):Clone()
clone1.Parent = workspace.CurrentCamera
repi.Cat.Timer:FireServer()
ab = false
end
end)
local rep = game:GetService("ReplicatedStorage")
workspace.CurrentCamera:WaitForChild("Checkpoint(1)"):WaitForChild("Touch").Touched:Connect(function(touched)
if touched.Parent:IsA("Model") and touched.Parent:FindFirstChild("Humanoid") then
-- do something here
workspace.CurrentCamera:WaitForChild("Checkpoint(1)"):Destroy()
script.Sound:Play()
local aaa = rep.Check["Checkpoint(2)"]:Clone()
aaa.Parent = workspace.CurrentCamera
end
end)
workspace.CurrentCamera:WaitForChild("Checkpoint(2)"):WaitForChild("Touch").Touched:Connect(function(touched)
if touched.Parent:IsA("Model") and touched.Parent:FindFirstChild("Humanoid") then
workspace.CurrentCamera:WaitForChild("Checkpoint(2)"):Destroy()
script.Sound:Play()
local aaa = rep.Check["Checkpoint(3)"]:Clone()
aaa.Parent = workspace.CurrentCamera
end
end)
workspace.CurrentCamera:WaitForChild("Checkpoint(3)"):WaitForChild("Touch").Touched:Connect(function(touched)
if touched.Parent:IsA("Model") and touched.Parent:FindFirstChild("Humanoid") then
workspace.CurrentCamera:WaitForChild("Checkpoint(3)"):Destroy()
script.Sound:Play()
local aaa = rep.Check["Checkpoint(4)"]:Clone()
aaa.Parent = workspace.CurrentCamera
end
end)
workspace.CurrentCamera:WaitForChild("Checkpoint(4)"):WaitForChild("Touch").Touched:Connect(function(touched)
if touched.Parent:IsA("Model") and touched.Parent:FindFirstChild("Humanoid") then
workspace.CurrentCamera:WaitForChild("Checkpoint(4)"):Destroy()
script.Sound:Play()
local aaa = rep.Check["Checkpoint(5)"]:Clone()
aaa.Parent = workspace.CurrentCamera
end
end)
workspace.CurrentCamera:WaitForChild("Checkpoint(5)"):WaitForChild("Touch").Touched:Connect(function(touched)
if touched.Parent:IsA("Model") and touched.Parent:FindFirstChild("Humanoid") then
workspace.CurrentCamera:WaitForChild("Checkpoint(5)"):Destroy()
script.Sound:Play()
local aaa = rep.Check["Checkpoint(Finish)"]:Clone()
aaa.Parent = workspace.CurrentCamera
end
end)
workspace.CurrentCamera:WaitForChild("Finish"):WaitForChild("Touch").Touched:Connect(function(touched)
if touched.Parent:IsA("Model") and touched.Parent:FindFirstChild("Humanoid") then
completedminigame = true
Player.Character:WaitForChild("Board"):Destroy()
print("Found humanoid")
workspace.CurrentCamera:WaitForChild("Finish"):Destroy()
print("Destroyed")
script.Sound:Play()
print("Sound")
for i,v in ipairs(workspace.CurrentCamera:GetChildren()) do
print("Ipairs")
if v.Name == "Skateboard" then
print("Yeah no")
print("no")
else
print("destroy")
v:Destroy()
end
end
print("variable")
print("no ooooooo aaaaa")
debounce = false
print("event")
print("event")
debounce = true
print("event")
if db == false and plr:WaitForChild("Bananacats"):WaitForChild("SkaterBananaCat").Value == false then
print("event")
rep.Cat.Skatefr:FireServer()
print("event")
db = true
print("event")
local din = cat.Information
local catname = din.NName.Value
local catimage = din.Image.Texture
local catdiff = din.Difficulty.Value
local catdiffcol = din.DifficultyColor.Value
image.ImageLabel.Image = catimage
image.ImageLabel.diff.Text = catdiff
image.ImageLabel.diff.TextColor3 = catdiffcol
image.ImageLabel.TextLabel.Text = "You got: "..catname
ts:Create(sound, ti1, {Volume = 0.3}):Play()
wait()
image:TweenPosition(UDim2.new(0,0,0,0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad)
wait()
script.yoo:Play()
wait()
Player.Character:WaitForChild("Humanoid").Health = 0
wait(3)
ts:Create(sound, ti1, {Volume = 1}):Play()
image:TweenPosition(UDim2.new(0,0,-1,0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad)
db = false
end
end
end)
Please help