If Humanoid Head is in a collision group not colliding with Default, the name tag will not show

Setting the collision group of a head inside a humanoid model to not collide with default results in the name tag disappearing.

Head in collision group id 1 with collision with Default enabled:
image

Head in collision group id 1 with collision with Default disabled:
image

Repro file: repro.rbxm (11.5 KB)

I am having to use collision groups to non collide the heads because you can’t just disable CanCollide in a head.

This is extremely annoying because I have to work around the bug by creating a custom nametag.

This issue is likely related to:

The reason is due to raycasts not being able to collide on things that can’t collide with Default. So if you set something to not collide with Default you can run into all sorts of problems. We are exploring ways to make this easier to work with.

For now, the best thing to do is to make another group and put all interactable parts in your game in it (call it like Parts Default or something).Then, have the heads in another group that doesn’t collide with your new Parts Default group. Basically just avoid having something not collide with Default.

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