I have this function:
-- Functions that check when a player dies
if T1Player1 then
table.insert(connections, T1Player1.CharacterRemoving:Connect(function(hit)
T1Player1Dead = true
T1Player1.CharacterAdded:Connect(function()
checkDeaths()
end)
end))
end
The this to disconnect them and stop them from running again:
for i, v in ipairs(connections) do
v:Disconnect()
end
table.clear(connections)
Basically my question is, after disconnecting them, will the player.CharacterAdded event still run, since its inside the characterRemoving event?