--Server
local Remote = game.ReplicatedStorage.RemoteEvent
game.Players.PlayerAdded:Connect(function(Player)
Remote:FireClient(Player)
end
-- Client
local Remote = game.ReplicatedStorage.RemoteEvent
Remote.OnClientEvent:Connect(function()
print(true)
end
If I send data to the client using a RemoteEvent immediately after PlayerAdded, will the LocalScript receive the data if it’s placed in either `StarterPlayerScripts or ScreenGui? If not, where should the LocalScript be placed to guarantee it receives the remote event?"