If request queue fills, further requests will be dropped

i have been creating developer products that when bought give an item it worked perfectly before, but now when bought it gives me this error and does not give the item. here was my script `

local marketService = game:GetService(“MarketplaceService”)
local dsService = game:GetService(“DataStoreService”)
local purchaseRecordsDataStore = dsService:GetDataStore(“PurchaseRecordsDataStore”)
local purchaseIds = {}

function getCoinAmount(productId)

-- Return correct amount
if productId == 1189748760 then
	return 1000
elseif productId == 1189748929 then
	return 2200
elseif productId == 1189749123 then
	return 5400
elseif productId == 1189749586 then
	return 16000
elseif productId == 1189749804 then
	return 33400
elseif productId == 1189750014 then
	return 68000
end

end

function addToInvFolder(invFolder, item)

-- Get folder
local folder = invFolder:FindFirstChild(item.Parent.Name)

-- Check if already there
local exists = nil
for _, i in pairs(folder:GetChildren()) do
	if i.Name == item.Name then
		exists = i
		break
	end
end
if exists == nil then

	-- Create new value
	local val = Instance.new("IntValue", folder)
	val.Name = item.Name
	val.Value = 1

else

	-- Increment value
	exists.Value = exists.Value + 1

end

end

marketService.ProcessReceipt = function(receiptInfo)

-- Get information
local plr = game.Players:GetPlayerByUserId(receiptInfo.PlayerId)
local productId = receiptInfo.ProductId

-- Get the player's purchase ids
local plrIds = purchaseIds[tostring(plr.UserId)]

-- Check if this is a duplicate attempt
local okay = true
for _, i in pairs(plrIds) do
	if i == receiptInfo.PurchaseId then
		print("blocked")
		okay = false
		break
	end
end
if not okay then
	return Enum.ProductPurchaseDecision.NotProcessedYet
end

-- Save attempt
table.insert(plrIds, receiptInfo.PurchaseId)

-- Check what product
if productId == 1209808345 then

	-- Add items to inventory
	local inv = plr.Inventory:clone()
	local oldInv = inv:clone()
	addToInvFolder(inv, game.ReplicatedStorage.KnifeSkins:FindFirstChild("Steampunk Slasher"))

	-- Save inventory
	local tempInv = plr.Inventory
	inv.Parent = plr
	tempInv:destroy()
	local saveResult = game.ServerScriptService.DataManager.SaveInventory:Invoke(plr, inv)
	if saveResult == false then
		local tempInv = plr.Inventory
		oldInv.Parent = plr
		tempInv:destroy()
		return Enum.ProductPurchaseDecision.NotProcessedYet
	end

	-- Attempt to record the transaction (if it doesn't, oh well)
	pcall(function()
		purchaseRecordsDataStore:IncrementAsync(plr.UserId .. "_" .. productId, 1)
	end)
	--		
	-- Refresh inventory displays
	game.ReplicatedStorage.Interactions.Client.RefreshInventoryDisplays:FireClient(plr)
	game.ReplicatedStorage.Interactions.Client.ShowChatMessage:FireClient(plr, nil, "You have received Steampunk Slasher.", Color3.fromRGB(255, 219, 11))

	-- Print log
	print("LOG: " .. plr.Name .. " purchased product " .. productId .. " and received the current item pack!")


elseif productId == 1208663463 then

	-- Add items to inventory
	local inv = plr.Inventory:clone()
	local oldInv = inv:clone()
	addToInvFolder(inv, game.ReplicatedStorage.KnifeSkins:FindFirstChild("Time Keeper"))

	-- Save inventory
	local tempInv = plr.Inventory
	inv.Parent = plr
	tempInv:destroy()
	local saveResult = game.ServerScriptService.DataManager.SaveInventory:Invoke(plr, inv)
	if saveResult == false then
		local tempInv = plr.Inventory
		oldInv.Parent = plr
		tempInv:destroy()
		return Enum.ProductPurchaseDecision.NotProcessedYet
	end

	-- Attempt to record the transaction (if it doesn't, oh well)
	pcall(function()
		purchaseRecordsDataStore:IncrementAsync(plr.UserId .. "_" .. productId, 1)
	end)
	--		
	-- Refresh inventory displays
	game.ReplicatedStorage.Interactions.Client.RefreshInventoryDisplays:FireClient(plr)
	game.ReplicatedStorage.Interactions.Client.ShowChatMessage:FireClient(plr, nil, "You have received Time Keeper.", Color3.fromRGB(255, 219, 11))

	-- Print log
	print("LOG: " .. plr.Name .. " purchased product " .. productId .. " and received the current item pack!")

elseif productId == 1209807607 then

	-- Add items to inventory
	local inv = plr.Inventory:clone()
	local oldInv = inv:clone()
	addToInvFolder(inv, game.ReplicatedStorage.KnifeSkins:WaitForChild("Steampunk Slasher"))
	addToInvFolder(inv, game.ReplicatedStorage.KnifeSkins:WaitForChild("Time Keeper"))
	addToInvFolder(inv, game.ReplicatedStorage.Pets:WaitForChild("Mechanic Bird"))

	-- Save inventory
	local tempInv = plr.Inventory
	inv.Parent = plr
	tempInv:destroy()
	local saveResult = game.ServerScriptService.DataManager.SaveInventory:Invoke(plr, inv)
	if saveResult == false then
		local tempInv = plr.Inventory
		oldInv.Parent = plr
		tempInv:destroy()
		return Enum.ProductPurchaseDecision.NotProcessedYet
	end

	-- Attempt to record the transaction (if it doesn't, oh well)
	pcall(function()
		purchaseRecordsDataStore:IncrementAsync(plr.UserId .. "_" .. productId, 1)
	end)
	--		
	-- Refresh inventory displays
	game.ReplicatedStorage.Interactions.Client.RefreshInventoryDisplays:FireClient(plr)
	game.ReplicatedStorage.Interactions.Client.ShowChatMessage:FireClient(plr, nil, "You have received Steampunk Pack.", Color3.fromRGB(255, 219, 11))

	-- Print log
	print("LOG: " .. plr.Name .. " purchased product " .. productId .. " and received the current item pack!")
	
elseif productId == 1166863694 then

	-- Add items to inventory
	local inv = plr.Inventory:clone()
	local oldInv = inv:clone()
	addToInvFolder(inv, game.ReplicatedStorage.KnifeSkins:FindFirstChild("Dusekkar"))
	addToInvFolder(inv, game.ReplicatedStorage.Effects:FindFirstChild("Dusk"))
	addToInvFolder(inv, game.ReplicatedStorage.Pets:FindFirstChild("Dusekkar's Beast"))

	-- Save inventory
	local tempInv = plr.Inventory
	inv.Parent = plr
	tempInv:destroy()
	local saveResult = game.ServerScriptService.DataManager.SaveInventory:Invoke(plr, inv)
	if saveResult == false then
		local tempInv = plr.Inventory
		oldInv.Parent = plr
		tempInv:destroy()
		return Enum.ProductPurchaseDecision.NotProcessedYet
	end

	-- Attempt to record the transaction (if it doesn't, oh well)
		pcall(function()
			purchaseRecordsDataStore:IncrementAsync(plr.UserId .. "_" .. productId, 1)
		end)
	--		
	-- Refresh inventory displays
	game.ReplicatedStorage.Interactions.Client.RefreshInventoryDisplays:FireClient(plr)
	game.ReplicatedStorage.Interactions.Client.ShowChatMessage:FireClient(plr, nil, "You have received Dusekar Pack.", Color3.fromRGB(255, 219, 11))

	-- Print log
	print("LOG: " .. plr.Name .. " purchased product " .. productId .. " and received the current item pack!")

else

	-- Get coin amounts
	local coinAmt = getCoinAmount(productId)
	local stats = plr.Stats:clone()

	-- Play effect
	game.ReplicatedStorage.Interactions.Client.BoughtCoinsEffect:FireClient(plr, coinAmt)

	-- Give the player his coins
	plr.Stats.Coins.Value = plr.Stats.Coins.Value + coinAmt
	stats.Coins.Value = stats.Coins.Value + coinAmt
	local saveResult = game.ServerScriptService.DataManager.SaveStats:Invoke(plr, stats)
	if saveResult == false then
		plr.Stats.Coins.Value = plr.Stats.Coins.Value - coinAmt
		return Enum.ProductPurchaseDecision.NotProcessedYet
	end

	-- Attempt to record the transaction (if it doesn't, oh well)
		pcall(function()
			purchaseRecordsDataStore:IncrementAsync(plr.UserId .. "_" .. productId, 1)
			end)

	-- Print log
	print("LOG: " .. plr.Name .. " purchased product " .. productId .. " and received " .. coinAmt .. " coins!")

end

-- Return a success
return Enum.ProductPurchaseDecision.PurchaseGranted

end

marketService.PromptGamePassPurchaseFinished:connect(function(plr, gamepassId, purchased)

-- Check if Hunter pass
if gamepassId == 16483342 and purchased then

	-- Update value
	plr.Stats.IsHunter.Value = true
	game.ServerScriptService.Functions.RedeemHunterItems:Fire(plr)

	-- Update player lists
	game.ReplicatedStorage.Interactions.Client.RefreshPlayerList:FireAllClients()

	--elseif gamepassId == 10238054 and purchased then

	-- Update value
	--plr.Stats.HasXPBoost.Value = true

elseif gamepassId == 16482552 and purchased then

	-- Update value
	plr.Stats.OwnsRadio.Value = true

	-- Update character
	if plr.Character ~= nil and plr.Character:FindFirstChild("UpperTorso") then
		plr.Character:WaitForChild("LoadCosmetics"):Fire()
	end

end

end)

game.Players.PlayerAdded:connect(function(plr)

-- Add to records
purchaseIds[tostring(plr.UserId)] = {}

end)

game.Players.PlayerRemoving:connect(function(plr)

-- Remove from records
local newTable = {}
for k, v in pairs(purchaseIds) do
	if k ~= tostring(plr.UserId) then
		newTable[k] = v
	end
end

-- Set new table
purchaseIds = newTable

end)
`