So basically I have an if statement that checks if the rock i mined is at 0 or < than 0 health but it only works if it’s >0
I’ve printed in the output and it only shows the print when its under 0
if HitsToBreak.Value < 0 then
print(HitsToBreak.Value)
warn("destroyed")
RS.Remotes.Event.Break:FireClient(Player, Target.Parent.Name, Reward.Value, HitsToBreak.Value, MaxHealth.Value)
Player:FindFirstChild("Ores")[Target.Parent.Name].Value += Reward.Value
for i, v in pairs(Target.Parent:GetDescendants()) do
if v:IsA("BasePart") then
local Tween = TweenService:Create(v, TweenInfo.new(0.5), {Transparency = 1})
v.CanCollide = false
Tween:Play()
end
end
local TweenRockModel = TweenService:Create(Target.Parent, TweenInfo.new(0.5), {Transparency = 1})
Target.Parent.CanCollide = true
task.wait()
Target.Parent.Parent = game.ReplicatedStorage
wait(0.1)
HitsToBreak.Value = MaxHealth.Value
for i, v in pairs(Target.Parent:GetDescendants()) do
if v:IsA("BasePart") and v.Name ~= "Hitbox" then
v.CanCollide = true
v.Transparency = 0
end
end
Target.Parent.CanCollide = true
Target.Parent.Transparency = 0
task.wait(Cooldown)
Debounce = false
Table[Player] = nil
task.wait(RegenTime.Value)
for i, v in pairs(Target.Parent:GetDescendants()) do
if v:IsA("BasePart") and v.Name ~= "Hitbox" then
v.CanCollide = true
v.Transparency = 0
end
end
Target.Parent.CanCollide = true
Target.Parent.Transparency = 0
Target.Parent.Parent = game.Workspace.Rocks
else
RS.Remotes.Event.Break:FireClient(Player, Target.Parent.Name, Reward.Value, HitsToBreak.Value, MaxHealth.Value)
end