I don’t want to sound like those ATR whiners for every site update.
However, this is a real issue, and I thought I would address this.
Developers don’t like for their game’s look to be changed, unless it is undoubtedly for the better.
This new one really bugs me, and now I’m questioning even working on my game anymore.
The smoke is what gave my game character. And now it’s being taken away from me.
The thing is, I used the so-called “unrealism” of the old smoke to my advantage. It was a very flexible, and more importantly, stylized texture. I never planned on this happening. I built this with a certain idea and look in mind. Then, you all the sudden decided to change it. Just out of the blue, no warnings.
My real purpose of this thread is to discuss these updates. Roblox is not based on complete and utter realism. If it was, you might as well give us user meshes, access to C code, and everything.
Roblox is, and has always been, about style. Roblox has a certain aesthetic to it, which builders use as a building block to create something amazing. Then, when you release an update to change these textures and such, this happens.
I gotta say, the smoke looks a little more realistic, like real smoke. Same with the fire. But I have never actually used smoke to look like real smoke. It was always, and always will be, a little aesthetical ornament, used in a clever way to make things look good.
I don’t know if it’s plausible in any way to bring back the old smoke. But I just wanted to make this thread to point out:
True developers and builders like updates that allow them to make things better. Not updates that force to “make things better” for them.
Leave the roblox developers in peace. Leave their building blocks, their textures, alone, and only add, rather than change something that is already good.
I created a dds file, to be put in content/textures/particles for comparison of the old smoke.