Hey guy,
I am scripting my game for 3 months and I am not sure if I should continue in doing this. I am posting here my game and be very thankful for every review. Criticism is welcome while it’s not hate.
Hey guy,
I am scripting my game for 3 months and I am not sure if I should continue in doing this. I am posting here my game and be very thankful for every review. Criticism is welcome while it’s not hate.
I think your game has potential. I will look at it more in a few hours and give you a breakdown of my thoughts.
Thank you very much, i am really happy now.
You make my day.
Woah, this is actually a pretty good tycoon-like game! It takes the ordinary and boring tycoons and a simulator spin to make one fun game!
I’d say maybe add a small cooldown when mining as you can just spamclick the ore no matter what strength your pickaxe is.
This game gives of those Booga Booga vibes
[EDIT] - Error pops up when respawning, which prevents the info top bar to work (“Info is not a valid member of PlayerGui” - PlayerScripts.DataAfterRespawn. Best guess, the Gui might’ve not loaded in so you might need to use PlayerGui:WaitForChild(“Info”)
Thank you soooo much. I really appreciate every word from your reaction and made me happy that after month’s of developing i got positive review on my game.
I am really thankfully for this review and for support
also, try making different animations for the pickaxe, so that its not repeating the same single animation
Do you mean globally or for every pickaxe one.
Its not bad idea. Thank you very much for this point. I appreciate that
So like, when you use the pickaxe tool, theirs always a single animation whenever you use it, so i was thinking maybe add multiple swinging animations, so for example, lets say there is 3 types of swing animations, so when you swing, it plays the next swinging animation, and again, and again.