Ignore movement input

I want to ignore input if its input regarding the players movement (on mobile) as its causing me to place blocks down, when it shouldn’t place when moving
ezgif.com-gif-maker (28)

This works

but maybe there is another way that doesn’t need RenderStepped.

Doesn’t really work all that well. It prints false if I move my the movement dragger too far, so my character is still moving (and still using the dragger) but it prints false

--put this inside regular placing script
if game:GetService("UserInputService").TouchEnabled then
	return
end

game:GetService("UserInputService").TouchTapInWorld:Connect(function(position, processed)
	if processed then --ignore if touch resulted from thumbstick or some other core gui
		return
	end
	--place block
end)
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